/* * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* $XFree86: xc/programs/glxgears/glxgears.c,v 1.3tsi Exp $ */ /* * This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT) * Port by Brian Paul 23 March 2001 * * Command line options: * -info print GL implementation information * */ /* Modified from X11/GLX to Win32/WGL by Ben Skeggs * 25th October 2004 */ #include #include #include #include #include #include #include #include #include /* XXX this probably isn't very portable */ #include #include #ifndef M_PI #define M_PI 3.14159265 #endif /* !M_PI */ /* Turn a NULL pointer string into an empty string */ #define NULLSTR(x) (((x)!=NULL)?(x):("")) #define Log(x) { if(verbose) printf x; } #define Bool int #define False 0 #define True 1 #if 0 /* wgl extensions */ PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = 0; #endif /* Global vars */ static HDC hDC; static HGLRC hRC; static HWND hWnd; static HINSTANCE hInst; static RECT winrect; static const char *ProgramName; /* program name (from argv[0]) */ static Bool verbose = False; /* verbose output what the program is doing */ static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; static GLint gear1, gear2, gear3; static GLfloat angle = 0.0; static void usage(void) { fprintf (stderr, "usage: %s [options]\n", ProgramName); fprintf (stderr, "-info\tPrint additional GL information.\n"); fprintf (stderr, "-h\tPrint this help page.\n"); fprintf (stderr, "-v\tVerbose output.\n"); fprintf (stderr, "\n"); exit(EXIT_FAILURE); } /* return current time (in seconds) */ static int current_time(void) { return (int)time(NULL); } /* * * Draw a gear wheel. You'll probably want to call this function when * building a display list since we do a lot of trig here. * * Input: inner_radius - radius of hole at center * outer_radius - radius at center of teeth * width - width of gear * teeth - number of teeth * tooth_depth - depth of tooth */ static void gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, GLint teeth, GLfloat tooth_depth) { GLint i; GLfloat r0, r1, r2; GLfloat angle, da; GLfloat u, v, len; r0 = inner_radius; r1 = outer_radius - tooth_depth / 2.0; r2 = outer_radius + tooth_depth / 2.0; da = 2.0 * M_PI / teeth / 4.0; glShadeModel(GL_FLAT); glNormal3f(0.0, 0.0, 1.0); /* draw front face */ glBegin(GL_QUAD_STRIP); for (i = 0; i <= teeth; i++) { angle = i * 2.0 * M_PI / teeth; glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); if (i < teeth) { glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); } } glEnd(); /* draw front sides of teeth */ glBegin(GL_QUADS); da = 2.0 * M_PI / teeth / 4.0; for (i = 0; i < teeth; i++) { angle = i * 2.0 * M_PI / teeth; glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5); glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); } glEnd(); glNormal3f(0.0, 0.0, -1.0); /* draw back face */ glBegin(GL_QUAD_STRIP); for (i = 0; i <= teeth; i++) { angle = i * 2.0 * M_PI / teeth; glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); if (i < teeth) { glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); } } glEnd(); /* draw back sides of teeth */ glBegin(GL_QUADS); da = 2.0 * M_PI / teeth / 4.0; for (i = 0; i < teeth; i++) { angle = i * 2.0 * M_PI / teeth; glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5); glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); } glEnd(); /* draw outward faces of teeth */ glBegin(GL_QUAD_STRIP); for (i = 0; i < teeth; i++) { angle = i * 2.0 * M_PI / teeth; glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); u = r2 * cos(angle + da) - r1 * cos(angle); v = r2 * sin(angle + da) - r1 * sin(angle); len = sqrt(u * u + v * v); u /= len; v /= len; glNormal3f(v, -u, 0.0); glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); glNormal3f(cos(angle), sin(angle), 0.0); glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5); glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5); u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); glNormal3f(v, -u, 0.0); glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); glNormal3f(cos(angle), sin(angle), 0.0); } glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); glEnd(); glShadeModel(GL_SMOOTH); /* draw inside radius cylinder */ glBegin(GL_QUAD_STRIP); for (i = 0; i <= teeth; i++) { angle = i * 2.0 * M_PI / teeth; glNormal3f(-cos(angle), -sin(angle), 0.0); glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); } glEnd(); } static void draw(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(view_rotx, 1.0, 0.0, 0.0); glRotatef(view_roty, 0.0, 1.0, 0.0); glRotatef(view_rotz, 0.0, 0.0, 1.0); glPushMatrix(); glTranslatef(-3.0, -2.0, 0.0); glRotatef(angle, 0.0, 0.0, 1.0); glCallList(gear1); glPopMatrix(); glPushMatrix(); glTranslatef(3.1, -2.0, 0.0); glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); glCallList(gear2); glPopMatrix(); glPushMatrix(); glTranslatef(-3.1, 4.2, 0.0); glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); glCallList(gear3); glPopMatrix(); glPopMatrix(); } /* new window size or exposure */ static void reshape(int width, int height) { GLfloat h = (GLfloat) height / (GLfloat) width; glViewport(0, 0, (GLint) width, (GLint) height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0, 0.0, -40.0); } static void init(void) { static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 }; static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 }; static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 }; static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 }; glLightfv(GL_LIGHT0, GL_POSITION, pos); glEnable(GL_CULL_FACE); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_DEPTH_TEST); /* make the gears */ gear1 = glGenLists(1); glNewList(gear1, GL_COMPILE); glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); gear(1.0, 4.0, 1.0, 20, 0.7); glEndList(); gear2 = glGenLists(1); glNewList(gear2, GL_COMPILE); glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); gear(0.5, 2.0, 2.0, 10, 0.7); glEndList(); gear3 = glGenLists(1); glNewList(gear3, GL_COMPILE); glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); gear(1.3, 2.0, 0.5, 10, 0.7); glEndList(); glEnable(GL_NORMALIZE); } LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case WM_CLOSE: PostQuitMessage(0); return 0; case WM_SIZE: reshape(LOWORD(lParam), HIWORD(lParam)); return 0; case WM_KEYDOWN: if (wParam == VK_LEFT) view_roty += 5.0; else if (wParam == VK_RIGHT) view_roty -= 5.0; else if (wParam == VK_UP) view_rotx += 5.0; else if (wParam == VK_DOWN) view_rotx -= 5.0; else if (wParam == VK_ESCAPE) PostQuitMessage(0); return 0; } return DefWindowProc(hWnd, uMsg, wParam, lParam); } /* * Create an RGB, double-buffered window. * Return the window and context handles. */ static void make_window(const char *name, int x, int y, int width, int height) { GLuint PixelFormat; WNDCLASS wc; DWORD dwExStyle, dwStyle; static PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), 1, PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, PFD_TYPE_RGBA, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, PFD_MAIN_PLANE, 0, 0, 0, 0 }; winrect.left = (long)0; winrect.right = (long)width; winrect.top = (long) 0; winrect.bottom = (long)height; hInst = GetModuleHandle(NULL); wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; wc.lpfnWndProc = (WNDPROC)WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInst; wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = NULL; wc.lpszMenuName = NULL; wc.lpszClassName = name; if (!RegisterClass(&wc)) { printf("failed to register class\n"); exit(0); } dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; dwStyle = WS_OVERLAPPEDWINDOW; AdjustWindowRectEx(&winrect, dwStyle, False, dwExStyle); if (!(hWnd = CreateWindowEx(dwExStyle, name, name, WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dwStyle, 0, 0, winrect.right - winrect.left, winrect.bottom - winrect.top, NULL, NULL, hInst, NULL))) { printf("failed to create window\n"); exit(0); } if (!(hDC = GetDC(hWnd)) || !(PixelFormat = ChoosePixelFormat(hDC, &pfd)) || !(SetPixelFormat(hDC, PixelFormat, &pfd)) || !(hRC = wglCreateContext(hDC)) || !(wglMakeCurrent(hDC, hRC))) { printf("failed to initialise opengl\n"); exit(0); } ShowWindow(hWnd, SW_SHOW); SetForegroundWindow(hWnd); SetFocus(hWnd); } static void event_loop() { MSG msg; int t, t0 = current_time(); int frames = 0; while(1) { if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) break;; TranslateMessage(&msg); DispatchMessage(&msg); } angle += 2.0; draw(); SwapBuffers(hDC); /* calc framerate */ t = current_time(); frames++; if (t - t0 >= 5.0) { GLfloat s = t - t0; GLfloat fps = frames / s; printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, s, fps); t0 = t; frames = 0; } } } int main(int argc, char *argv[]) { int i; Bool printInfo = False; ProgramName = argv[0]; for (i = 1; i < argc; i++) { const char *arg = argv[i]; int len = strlen(arg); if (strcmp(argv[i], "-info") == 0) { printInfo = GL_TRUE; } else if (!strncmp("-v", arg, len)) { verbose = True; printInfo = GL_TRUE; } else if (strcmp(argv[i], "-h") == 0) { usage(); } else { fprintf(stderr, "%s: Unsupported option '%s'.\n", ProgramName, argv[i]); usage(); } } make_window("glxgears", 0, 0, 300, 300); reshape(300, 300); /* force vsync off */ #if 0 wglSwapIntervalEXT = wglGetProcAddress("wglSwapIntervalEXT"); if (!wglSwapIntervalEXT) { printf("warning: wglSwapIntervalEXT missing, cannot force vsync off\n"); } else if (!wglSwapIntervalEXT(0)) { printf("warning: failed to force vsync off, it may still be on\n"); } #endif if (printInfo) { printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); } init(); event_loop(); /* cleanup */ wglMakeCurrent (NULL, NULL); wglDeleteContext (hRC); ReleaseDC (hWnd, hDC); return EXIT_SUCCESS; }