Fill out the following table with summary information regarding the World of Warcraft, so we can compare it with other networked virtual environments. Turn in a PDF.
Property Name | Major Issues | WoW's Characteristics |
---|---|---|
Player Characters | avatar role progression inventory | |
World | size navigation open or fenced known or discovered | |
Non-Player Characters | aid or attack passive or aggressive interaction depth | |
Story | multiplicity depth climax | |
Quests | voluntary or conscript number timeline | |
Society | politics social standing benefits drawbacks | |
Community | guilds groups raids | |
Economy | scarcity gathered vs. crafted auctions vs. merchants | |
Violations | any breaks in immersion where the "game" falls flat |