CS 328 Introduction to Computer Game Development Homework #3
Due: Friday (10/4/2019), 11:59pm. Turnin on Blackboard.
Submit a .zip that unpacks its top level into the current directory.
Bug Hunter
Chapters 4-6 cover arcade shoot-em-up games, graphical text adventures and
audio. In this assignment you must write a simple game in libGDX with the
following characteristics:
- Major goals of assignment: work with graphic and sound assets
- Build a bug-apocalypse arcade game, in which bugs stream down from
the top of the screen, and a frog* or salamander hero at the bottom kills
and/or eats them.
- Implement at least two kinds of bugs with different visuals/stats/behavior
- Implement at least two levels with different backgrounds
- Hero should have multiple kinds of attacks (e.g. two or more of:
tongue, flame breath, croak, gun!, rocket-propelled grenade, or your idea)
*In the interests of avoiding copyright violations and controversy, you should
not use a proprietary figure such as Kermit or Pepe.
Q&A
- Can I use assets (art, music) that I downloaded off the internet?
- Yes, so long as they are free or open source licensed, and you cite where they came from?
- Can I use third party tools to help with creating my assets
- Yes, you can definitely use third party tools tohelp create your assets.
- Can I use code that I downloaded off the internet?
- Helper class libraries yes, core game logic and mechanics no, other
than material from our class text.