Week | Date | Chapters | Topics | Note-Taker | Notes
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0 | 1/13 | 1.1 | intro; history
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1 | 1/18 | 1.2 | dice; cards; board games | Lawrence Kerr
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2 | 1/25 | 2.1-2.2 | game design; text adventures; interactive storytelling; ASCII games | Daniel Norris
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3 | 2/1 | 3.1-3.3 | game programming; arcade games | Gary Hollingshead
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4 | 2/8 | 3.4-3.5 | architecture | Joel Kim
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5 | 2/15 | 3.6 | debugging; strategy games | Jacob Flynn
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6 | 2/22 | 4.1-4.3 | game math & physics | Cody Miller
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7 | 3/1 | 5.1 | graphics; virtual environments overview | Jamie Nance
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8 | 3/8 | | Unicon 3D, JEB Demo, SecondLife
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* | 3/15 | | spring recess, no class
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9 | 3/22 | 5.2 | 3D models; character animation; should do 6.4 texture mapping in here or earlier next time |
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10 | 3/29 | 5.3-5.4 | game A/I | Nathan Mazur
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11 | 4/5 | 5.6 | multi-player; CVE - static and dynamic data models
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12 | 4/12 | 5.5,6.9 | audio | Doug Drobny
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13 | 4/19 | 6.1-6.3 | 3d modeling
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14 | 4/26 | 6.4 | textures
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15 | 5/3 | ... | educational games; serious games
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