Initially labs and assignments will be submitted as hard copy (pay attention to exactly what needs to be turned in).
To log into the CS department machines you need to use a remote client program. For Windows users they are available from ITS at http://support.uidaho.edu/software/ , scroll down to the ITS Tools and follow the directions/links to install putty. If you are using a Mac a remote client program, SSH, is already installed so you don't need to install anything.
Windows users: once you have putty installed log in using the address wormulon.cs.uidaho.edu (not unix.uidaho.edu - that's the University's Unix machine, which you can access with permission, but won't be used for this course). Use your Vandal Username and password to log in.
Apple users: open a terminal window and type username@wormulon.cs.uidaho.edu where username is your Vandal user name.
Here is a short manual covering the basic Unix commands, Nano (a simple text editor), and a few other useful topics.
http://www2.lib.uchicago.edu/keith/tcl-course/emacs-tutorial.html link to an emacs tutorial. emacs is a much more powerful, but more complex, text editor than nano.
Note that this schedule is a guide and may vary as the semester proceeds.
Week | Dates | Topic | Chapters | Assignment | Comments and Topics | 1 | 1/13-1/15 | Intro. to Computers and Programming | Chapter 1 and 2 |
No lab this week. Assignment 0 Assignment 1 Lab 1 |
Course intro. Programs and exectuables. Compilers and text editors. Output. Code for the Hello, World program Code for the Fortune Teller program |
2 | 1/18-1/22 | Variables and I/O | Chapter 2 |
Lab 2 Assignment 2 |
No classes Monday 1/18 Variables, basic I/O, conditionals, Boolean logic. Mathematical expressions: =, +, -, *, /, ++, --, +=, -=, ... Casts. Code for the NIM program cyberduck was recommended by other CS faculty as an Apple friendly version of WinSCP. |
3 | 1/25-1/29 | Loops. | Chapter 3 |
Lab 3 Assignment 3 |
Conditionals: if; loops; Boolean logic. |
4 | 2/1-2/5 | More Loops. | Interlude 1, Chapter 3 |
Assignment 4 Lab 4 |
Loops, while, do-while. Guessing game code Calculator code |
5 | 2/8-2/12 | Functions, scope. | Chapter 4 |
Assignment 5 Lab 5 |
For loop. Functions: arguments and return values and scope. Switch statement.
Sample adventure game code |
6 | 2/15-2/19 | Testing and Classes | Interlude 2 and Chapter 5 |
Assignment 6 Lab 6 |
No classes Monday 2/15 Testing, classes, objects, data members, member functions, dot notation. Fraction code actor code Pet code |
7 | 2/22-2/26 | More Classes | Chapter 5 |
Assignment 7 Lab 7 |
First Exam, Monday Feb. 29th (moved to avoid Jazz Fest) No class, Friday Feb. 26th, exam review on Wednesday. Sample Exam Public, private, data members, member functions. |
8 | 2/29-3/4 | More classes | Interlude 3, Chapter 5 |
Lab 8 Assignment 8 |
Pass-by-reference | 9 | 3/7-3/11 | Arrays and pass-by-reference | Chapter 6 |
Arrays, array bounds, pass-by-reference
sample RPS opponent code
|
10 | 3/14-3/18 | Spring Break |
Lab 9 Assignment 9 |
board game game file |
11 | 3/21-3/25 | Arrays, pass-by-reference | Chapter 6 |
Assignment 10 Lab 10 |
Passing arrays to functions, binary, hexidecimal. | 12 | 3/28-4/1 | C versus C++ | Interlude 4 |
Assignment 11 Lab 11 |
C structures, C style strings, C I/O.
robotworld.cpp robot.h world.h |
13 | 4/4-4/8 | Pointers | Chapter 7 |
Assignment 12 Lab 12 |
Sample Exam 2 Pointers, memory. |
14 | 4/11-4/15 | More Pointers | Chapter 7 |
Assignment 13 Lab 13 |
Second Exam, Friday April 15th New, delete Files for the linked list lab and assignments. Note, as discussed in the text this will not run as is. Two small changes are need to the robot class defined in robot.h. main.cpp linkedlist.h node.h robot.h |
15 | 4/18-4/22 | Linked lists and recursion | Chapter 8 |
Assignment 14 Lab 14 |
Linked lists and recursion |
16 | 4/25-4/29 | Command line arguments, searching and sorting | Interlude 6 |
Assignment 15 Lab 15 | int main(int argc, char *argv[]);, searching and sorting | 17 | 4/2-4/6 | Algorithm Efficiency | Sample Final | 18 | 4/9-4/13 | Final Exams |
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